I've been role-playing since 2002 and one thing that always bothered me was the way 'who goes first' is determined and how many actions they get per turn as the various methods used seemed very arbitrary.
While discussing these perceived failings with a friend of mine in 2007 we bounced ideas off each other on how this should be remedied.
In 2009 I started writing these rules down and got as far as play-testing the TimeTracker RPG rules. It was determined that the rules were far too complicated for a tabletop game but might work well as computer game...