Hunting Red

Our five ill suited adventurers (three wizards, an actor and a fighter) have valiantly taken law into their hands and after associating with scum have decided to hunt down a dodgy geeza called Red Assetat for an equally dodgy fiscal reward. Various leads directed them to a door, where it is rumoured we could find our man…

We eventually found the fabled door, we were told about and knocked twice as instructed. Since we got no answer and seemed to be missing Jutiapa and Gondar, we walked in. By this time Jutiapa + Gondar’s rats are going native! They rush into the house and start looking frantically. Shouted greeting but the darkness and silence of the room was all we got. Morlaf tried to walk upstairs when Jutiapa’s familiar came flying towards him (knocking him down!!!) looking really worried.

Enter four burly blokes, looking less than friendly. One of them as red as a very red thing. More than likely our man! Lawrence decided to take control and after some weird antics on the stair banister than impressed no one, started chatting to the "red bloke". Since he was sober we let him! Red Assetat seemed VERY concerned about us wanting him and that we managed to find him. At this point any doubts we had about us being framed dispersed as loads (at least 6!) of militia (high level warrior – mages at a guess!) came pounding on the door. The 4 blokes take off in a mad panic, though open windows, trap doors, and anything else that allowed a get-away. Morlaf runs upstairs and find Jutiapa and Gondar, tied up and groggy, trying to escape. After briefly assisting them Morlaf takes off out of the window.

Meantime door got blasted down and place is now swarming with militia of the very scary type! Lawrence and Braylec get apprehended while trying to escape, Gondar, manages to temporarily vanish and perfectly timed WEB spell from a high level arcane caster, stop Morlaf dead in his tracks. Jutiapa, once more manages to evade everyone and gets away!

Turns out the militia had similar tips to us and were after Red Assetate for themselves. He and his followers are members of a highly outlawed bunch of clericy-paladiny-organisation called "Followers of Claymore". They were after them. Not us. However, us being there, baring weapons and casting offensive spells with no licence got us a day in prison. Unlike Morlaf’s cheeky, uncouth, ramblings (that just earned him a powerful smack in the face), Lawrence’s heritage and noble blood was recognised and duly accredited. It was actually the reason we got off so lightly! On leaving the prison we are fed but still mysteriously missing Jutiapa and Gondar!

Later, a high level wizard called Sores, offered us financial rewards to capture (alive) any or all of the following: Red Assetate, Artemis, Phillius. Names not unknown to us! Fortunately he gave us some money and permits to bare arms/cast spells.

We decide to split up. Lawrence and Braylec go back to the house Morlaf goes back to inn, where lo and behold, the elusive Gondar and Jutiapa are found. Swiftly ignoring unnecessary pleasantries, they go and meet the other 2 at "Red’s House".

On the way there, Gondar falls in water. Against his better judgement Morlaf attempts to rescue him. With his whip, that seemed almost alive he managed to pull a truly TINY and soaking Gondar out of the water. Smouldering ashes is all that is left of the house. The trapdoor leads directly to a fast flowing canal. Braylec valiantly explores this avenue further and discovers that the mason buildings directly above it have handles sticking out of them, within a man’s reach from each other. Obviously how Red and his friends got away.

Braylec points out that it is now the 8th! A date we remember as the date Phillius the Rodent was supposed to be at the north gate. So we make our way over there and in an attempt to make ourselves inconspicuous try to acquire the use of a tent belonging to a cattle dude. Morlaf’s bad temper and even worse casting skills render a haggling peasant blind! Blind but not mute! His screams are now attracting huge crowds! Breylec’s quick thinking and even faster reflexes send him fast asleep with a broken jaw! Peasants are not at all happy. Fortunately the elusive Gondar has gone away and brought the militia. Lawrence’s performance sends the crowds into a rapture of cheering, laughing and applauding. With the militia there and after greasing their palms once again, the disperse the crowds and leave us alone! Amongst the dumbfounded crowd Jutiapa spots Phillius! What follows is a relentless chase ensues. Braylec makes a fabulous dive to catch him, Morlaf devastates him into submission with yet another incredible spell. Phillius is ours!

This dude is not your common criminal. He is reduced to incoherent blubbering and earns the pity of Lawrence but not the rest of the party. We decide to take him into custody.

Morlaf notices, but stupidly fails to mention how suspiciously easy we found a gondola at such a remote location. Before anyone can react, gondola turns down a dead end, crashes and sends everyone fighting to survival! Our 3 valiant heroes manage to get away with their lives, but Phillius is sucked under the strong current and is assumed drowned!

During all this, Lawrence sells all the blind-and-broken-jaw-man’s cows! This guy’s talent know no limit! In a few hours he makes a small fortune from someone else’s cows! And then promptly proceeds to give it all away to the afflicted cattle merchant. He safely meets us at the "Flying Squirrel" where our next lead will hopefully appear…


In Brief:

We have moved up in society! We r now working for the local authorities, rather than scum! Made very few friends and even less progress, but made a few gold each, got temporary licences to bare arms/cast magic. Our next move could be to continue looking for the other wanted people, but with us lot, only uncertainty is certain! For now we have earned brief rest and celebration…